//==============================================================================
// Pharoahs Vanguard_anim.txt
//==============================================================================

import curved_sword_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
     TechLogic none/Heavy Infantry/Champion Infantry
     set hotspot
     {
        version
        {
          visual infantry e vanguard head standard
        }
     }
     set hotspot
     {
        version
        {
           visual infantry e vanguard head standard
                 ReplaceTexture infantry e khoguard head standard/infantry e khoguard head bronze
        }
     }
     set hotspot
     {
        version
        {
         visual infantry e vanguard head standard
                 ReplaceTexture infantry e khoguard head standard/infantry e khoguard head iron
        }
     }    
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
					Visual Infantry A Axeman_idleA
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard copper
Connect TopOfHead Head hotspot
					connect RightHand KhopeshSword hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
         	}
   	}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_idleA
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard bronze
Connect TopOfHead Head hotspot
					connect RightHand KhopeshSword hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
         	}
         }
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_idleA
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard iron
Connect TopOfHead Head hotspot
					connect RightHand KhopeshSword hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
         	}
         }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
					Visual Infantry A Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard copper
Connect TopOfHead Head hotspot
					connect RightHand KhopeshSword hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
         	}
         }
			set hotspot
    		{
				version
     			{
					Visual Infantry A Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard bronze
Connect TopOfHead Head hotspot
					connect RightHand KhopeshSword hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
         	}
         }
			set hotspot
    		{
				version
     			{
					Visual Infantry A Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard iron
Connect TopOfHead Head hotspot
					connect RightHand KhopeshSword hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
         	}
         }
   	}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard copper
Connect TopOfHead Head hotspot
				connect RightHand KhopeshSword hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard bronze
Connect TopOfHead Head hotspot
				connect RightHand KhopeshSword hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard iron
Connect TopOfHead Head hotspot
				connect RightHand KhopeshSword hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
			Visual Infantry A Axeman_DeathA
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard copper
Connect TopOfHead Head hotspot
			connect RightHand KhopeshSword hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry A Axeman_DeathA
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard bronze
Connect TopOfHead Head hotspot
			connect RightHand KhopeshSword hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry A Axeman_DeathA
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard iron
Connect TopOfHead Head hotspot
			connect RightHand KhopeshSword hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_boredA
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard copper
Connect TopOfHead Head hotspot
				connect RightHand KhopeshSword hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
         	}
         }
			set hotspot
			{
				version
				{
				Visual Infantry A Axeman_boredA
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard bronze
Connect TopOfHead Head hotspot
				connect RightHand KhopeshSword hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
         	}
         }
			set hotspot
			{
				version
				{
				Visual Infantry A Axeman_boredA
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard iron
Connect TopOfHead Head hotspot
				connect RightHand KhopeshSword hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
         	}
         }
   	}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
			Visual Infantry A Axeman_FlailA
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard copper
Connect TopOfHead Head hotspot
			connect RightHand KhopeshSword hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry A Axeman_FlailA
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard bronze
Connect TopOfHead Head hotspot
			connect RightHand KhopeshSword hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry A Axeman_FlailA
ReplaceTexture Infantry E Axeman Standard/infantry e keopesh vanguard iron
Connect TopOfHead Head hotspot
			connect RightHand KhopeshSword hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}